Mages Are Too OP (WN)
Mages Are Too OP (WN) - Chapter 87: Mind-Calming Necklace

Translator: Henyee Translations  Editor: Henyee Translations

After completing the introductory quest, everyone received equipment pertaining to their own class.

Hawk received a shield with the enchanted attribute of stoutness, while Link received a chain mail with fire resistance.

Jett’s reward was a black scepter with a spiked iron ball hanging from the top. It was absolutely unlike a scepter and more like a meteor hammer.

However, Jett himself quite liked it.

Betta was the luckiest. He obtained a fire element long sword. It was glowing red all over and looked extraordinary. This weapon would burn its user, but he had the blood of red dragons, which gave him additional fire resistance. This thing in his hand was just like a hand warmer.

Roland’s luck was normal.

He received a staff with two attributes: +2 spell power, +6 maximum health.

After receiving this staff, he immediately carried out a test by using a normal small fireball.

The spell’s power certainly increased, but not obviously so, just slightly better than nothing. However, the increase in maximum health was not bad either.

The best equipment he received was an achievement reward for being the first to complete the main dungeon quest.

Inside his system’s view, Mind-Calming Necklace was a piece of equipment with a gold name and it had only one effect…

Mind-Calming: Continues to absorb and store mental power unintentionally emitted by the wearer, and if the wearer’s mental power is lower than 50%, the stored mental power will be fed back to the wearer. Feedback speed: 30/s, continues for 3 seconds.

Mental power was MP. Inside the system’s quantitative value, Roland’s current MP was 140/140. Even if Roland leveled up to the highest level, he supposed that his own MP’s upper limit wouldn’t surpass 400, but the Mind-Calming Necklace’s storage upper limit was 500.

In other words, it was an equipment that automatically regenerated mental power and could be used from the early stages to the late stages of the game.

It truly was a piece of gold equipment.

Roland naturally wouldn’t flaunt a piece of equipment like this. It could be said that this equipment was a hundred percent in line with Roland’s gaming style.

For mages, equipment was just complementary and didn’t give them much of a boost.

However, what restricted the performance of mages was often MP and the number of spells. MP was the more important of the two—this was the prerequisite of all spells.

No matter how good your equipment was, and how impressive the spells you learned were, without MP, they would be of no use.

In addition, Roland really liked to study derivative spells. This required the non-stop use of a single spell.

Although the specialty Roland’s Zeal could quickly replenish mana, if an experiment was conducted too frequently, a period without spellcasting would still emerge.

With this equipment, even if he didn’t use it to endure in a battle, he could use it on magic experiments.

Delaying neither learning nor battle, and it could be used for an entire “lifetime,” it was absolutely a godlike equipment.

None of them was the type to flaunt. No one deliberately revealed the attributes of their newly acquired equipment and no one asked on their own accord.

Exiting from the tomb’s passageway, they discovered that it was already afternoon in the game’s world.

“Let’s go back to the city first,” Hawk said bleakly as he gazed at the sun, which was already inclining to the west.

The others replied weakly in agreement.

Although they completed the dungeon quest, apart from Roland, the other four weren’t all that excited.

The reason was a little unimaginable—the dungeon was cleared too easily.

For players, sometimes a suitable amount of torture was a part of gaming happily.

They rushed over here full of expectations, looking forward to what kind of gaming experience this dungeon quest in this unique game would give them.

Even if it were extremely arduous and challenging, they would accept it. Game progression for high-end players was a sense of achievement.

However, they never imagined to pass it so easily, and they almost didn’t use any effort.

Not to mention their expectations falling through, they also felt a sense of disappointment at the fact that they weren’t of any use.

However, Roland was rather happy. Firstly, he received a piece of gold equipment, and secondly, he proved that his painstaking efforts in studying derivative spells could pay off.

At least, Character Proficiency came in handy now.

Unlike the other four, whose player mentality was predominant, Roland was a pragmatist. As long as he could accomplish the objective, neither the process nor the method was important.

Moreover, to use the skills and knowledge he acquired to complete a quest, this was an enjoyable process in and of itself.

They returned to the city walls. They weren’t in a hurry to get back inside.

Roland said to Jett, “What plans do you have? Return to your original city?”

“No, I’m staying here,” Jett said with a smile. “In my previous city, I was the only player. Although NPCs are very intelligent, no different from real humans, our views differ too much—there are no common points of conversation. Since you four are in this city, with me, there just happens to be five. We can chat on and correspond with each other on other matters.”

These words were quite to the point. Roland then asked, “Have you found a place to stay?”

“I’m a battle priest of the Church of Life. As long as there’s a Church of Life, I can stay there for free, and the church is responsible for all three of my meals.”

Listening to this, Hawk’s expression was sour as if he had eaten a lemon. “The organizations that you spellcasters belong to are truly generous, providing all sorts of benefits—so **cking good.”

Roland asked curiously, “As far as I know, you warriors also have your own association.”

“We do. But we warriors have to pay **cking pay money to enter the association,” Hawk said bitterly. “Not only that, after joining the Warrior’s Association, we also have to complete some specific quests without compensation. No one in hell would join them.”

“It’s impossible to just have obligations without power or benefits. Otherwise, the other warriors would already be making a large fuss!”

Hawk said helplessly, “There are, but they’re useless. For example, if warriors of the association encounter any troubles, they can help mediate, but it’s not a hundred percent guaranteed to work. Other than that, it’s cheaper to learn unique specialties and skills.”

Indeed, this was pretty useless.

Unlike mages, the other classes’ specialties and skills would automatically be learned upon leveling up. After reaching a certain level, there were multiple special skills or abilities to choose from and there was no need to deliberately learn them.

As for mediating trouble… did the players seem like a community that feared trouble?

They were eager for NPCs to come looking for trouble so that they had excuses to beat them.

“Then we’ll break up here now. If anything comes up, just contact each other,” Roland said with a smile. “As for the next main quest, we’ll talk about it when we’re at a higher level.”

The others all nodded.

The next main quest had “Recommended level: Level 5” written in its description.

It belonged in a gray status that couldn’t be triggered.

The five of them split up. Roland returned to the Magic Tower and discovered that there was someone waiting there.

Bard had two magic apprentices with him. He was looking pensively at Roland as he walked over.

When Roland was in front of him, Bard said with a smile, “Golden Son, your inability to die is where your confidence comes from?”

Mages Are Too OP (WN) - Chapter 87: Mind-Calming Necklace
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